Uses of Class java.awt.GraphicsDevice (Java SE 21 & JDK 21)
Description: use: module: java.desktop, package: java.awt, class: GraphicsDevice

# Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
Package
Description
java.awt
Contains all of the classes for creating user interfaces and for painting graphics and images.

- ## Uses of GraphicsDevice in java.awt

  Methods in java.awt that return GraphicsDevice
  Modifier and Type
  Method
  Description
  `abstract GraphicsDevice`
  GraphicsEnvironment.`getDefaultScreenDevice()`
  Returns the default screen `GraphicsDevice`.
  `abstract GraphicsDevice`
  GraphicsConfiguration.`getDevice()`
  Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
  `GraphicsDevice`
  PointerInfo.`getDevice()`
  Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
  `abstract GraphicsDevice[]`
  GraphicsEnvironment.`getScreenDevices()`
  Returns an array of all of the screen `GraphicsDevice` objects.
  Constructors in java.awt with parameters of type GraphicsDevice
  Modifier
  Constructor
  Description
  ``
  `Robot(GraphicsDevice screen)`
  Creates a Robot for the given screen device.