#include <metal_stdlib>
#pragma clang diagnostic ignored "-Wparentheses-equality"
using namespace metal;
struct xlatMtlShaderInput {
  float2 inUV;
  half4 _glesFragData_0 [[color(0)]];
};
struct xlatMtlShaderOutput {
  half4 _glesFragData_0 [[color(0)]];
};
struct xlatMtlShaderUniform {
};
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
{
  xlatMtlShaderOutput _mtl_o;
  float4 tmpvar_1 = 0;
  tmpvar_1 = _mtl_i.inUV.xxxx;
  _mtl_o._glesFragData_0 = half4(tmpvar_1);
  return _mtl_o;
}


// stats: 0 alu 0 tex 0 flow
// inputs: 1
//  #0: inUV (high float) 2x1 [-1]
